![]() Your tale quickly becomes wrapped up with the stories of the vessel’s former inhabitants - two children in particular who pretended to be pirates during their time aboard. You play the role of a famed actor who has been invited to the set of a crazed director on a luxurious ship, but it’s not long before things start to go pear-shaped. Speaking of which, the narrative itself is vague at even the best of times. Outside of four key decisions that change the direction of the story, you’re just there for the ride. The title never breaks from that familiar format of walking, interacting, and learning. These grievances can be alleviated by the soothing tones of the small hub area you return to between chapters, but don’t expect it to be a revolution for gameplay. Trial and error is the name of the game during these scenes thanks to gimmicky solutions that aren’t easily telegraphed, leading to annoyance rather than satisfaction. They add absolutely nothing to the title other than frustration. ![]() ![]() Every so often, a grotesque deformed monster will spawn and give chase, prompting multiple 30 second speedy getaways that need to be picture perfect if you want to survive the ordeal. One minor gameplay addition over its precursor draws inspiration from the likes of Outlast and SOMA. It’s very much style over substance when it comes to things that go bump in the night. A ghostly spirit may catch you off-guard every so often, but the experience is far too tame for our liking. You’ll never second guess yourself about opening a dreaded door, fearful of what’s on the other side, because despite the tension that builds as you reach for the door handle, you already know it’s all going to be in vain. There are the odd couple of cheap jump scares, but the game fails to capitalise on its promising setup in any meaningful way. With the foundations firmly in place, the potential for frights is at an all-time high.Įxcept, they never really materialize. From the haunting audio cues that bubble and froth in the background, crescendoing at the heights of scares, to the bloodstained visuals that could haunt many a nightmare, Layers of Fear 2 is an intense riot. Matching that is the exceptional, foreboding atmosphere that’ll have you hooked from beginning to end. It’s really quite impressive to witness in action, and it's the factor that continues to differentiate a Bloober Team product from anything else on the market. Some doors can only be viewed and accessed from certain angles, mannequins will twist and contort just out of eyeshot, while your whole perspective can be turned upside-down in the space of a second. The game makes a point of playing about with your expectations, subverting them on every occasion to keep you on your toes. The names, designs and logos of all products are property of their respective owners and used by permission.Īll other trademarks are the property of their respective owners.The original title was famed for the way it shape-shifted its environments at a moment’s notice, occasionally flipping the contents of an entire room on its head, and much of the same can be said of its follow-up. 2018 Bloober Team, the Bloober Team logo, Layers of Fear 2 and Layers of Fear 2 logo are trademarks of Bloober Team S.A. Gun Media™ and the Gun Media™ logo are trademarks and/or registered trademarks of Gun Media Holdings, Inc. ![]() You push those memories down but let the experiences drive you into who, or what, you must play.ĭarkness surrounds as you stand silently in the spotlight, the only sounds to be heard over your heartbeat are the distant breaking of waves against the hull and the sound of cameras pointed in your direction preserving this moment for eternity.Ī deep and commanding voice rises from the distance. That same past has scraped deep furrowing scars into you, not on the outside where the world can see, but in a place buried so deep within that it has become shapeless. Your past has helped to mold you into what you are, forced upon you the skills required to hone your craft. The demand to act fills your mind, but the script pages hold no words. No call to action that you need to become this version of yourself. Written just for you.You are met with silence. Not just in character, you are the character. The cameras are all focused on you the center of the scene. ![]()
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